RCM ThinkLabs is the human capability layer for AI transformation. People play immersive micro-sessions of a few minutes a day, built on MIT game-theory research, and make real calls inside a continuing story. Leaders get a measured record of how each person's judgment changes over time across three capabilities: specification, verification and conviction.
At a glance
| Capability | Game Strategies | RCM ThinkLabs |
|---|---|---|
| What it is | A catalog of serious games, AI role-play and custom onboarding | The human capability layer for AI transformation |
| Format | Multi-hour games, most played individually | Micro-sessions in a continuing story |
| Topics | Negotiation, leadership, sales, cybersecurity, compliance and more | Judgment with AI: specification, verification and conviction |
| How often | Courses with a start and an end | A few minutes a day, continuous |
| What leaders get | Dashboards based on the Kirkpatrick model | Each person's trajectory against their own baseline, and a deep-dive report every 30 days |
| For managers | Dashboards. No conversational team assistant found | RCM Advisor answers questions about the team from what people did |
Where Game Strategies (formerly Gamelearn) fits
You want game-based courses on a defined topic such as negotiation or leadership. You want a catalog you can start from, with custom onboarding available. You want dashboards tied to a training evaluation model.
Where RCM ThinkLabs differs
A course is a block of time with an end. RCM ThinkLabs is a few minutes a day that keep going, so the record builds and you can see movement, not a completion. It also sets the same decision points for everyone, which makes judgment comparable from person to person.
Using both
RCM ThinkLabs picks up after a course. It measures whether judgment holds up in the days and weeks that follow.
What RCM ThinkLabs does
People come back by choice. At one deployment, 70% played daily and nobody was assigned. The evidence
The same decision points for everyone. Capabilities are agreed with you before anyone plays, so results compare across people on the same terms. The capabilities
Feedback after every session. Each person gets private, specific feedback from a character in the story, and a deep-dive report every 30 days. How a session works
Behavior change, observed at one deployment. Read the evidence or compare other approaches.
The work that built judgment is disappearing.
AI took over much of the work people used to learn on. The responsibility stayed with them. Document review, first-pass analysis, routine reporting: the everyday work that taught people how to think a problem through is the work AI took first.
They are making calls that matter, with real people on the other side, having rehearsed none of them. RCM ThinkLabs gives them the rehearsal: a few minutes a day, with private feedback after every session.
See who is growing, and where to coach.
RCM Advisor is the manager's AI colleague. Each person is measured against their own baseline, by capability. It is for development, and it is not a ranking.
Who is improving
Who is improving, and on which capabilities.
Where reasoning stalls
Where reasoning stalls under pressure.
Who updates well
Who updates well when the evidence changes.
Questions leaders ask
Is Gamelearn the same company as Game Strategies?
Yes. Gamelearn changed its name to Game Strategies in August 2025, and its existing games and accounts continued.
Is RCM ThinkLabs an alternative to Gamelearn?
For a course on one topic, no. For continuous measurement of judgment, yes.
How much time does RCM ThinkLabs ask of people?
A few minutes a day.
Related comparisons: BTS · Attensi · CapsimInbox
Sources. Facts about Game Strategies (formerly Gamelearn) come from its public materials, reviewed 8 October 2026. Game Strategies, Gamelearn changes its name, Game Strategies homepage. If anything here is out of date, tell us and we will correct it.
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